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lumierecendree  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 9h01
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A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam.

This update adds DirectX 12 support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards; please make sure your drivers are up-to-date. Support has also been added for Logitech ARX. For more information on each of these, please click their respective link.

Today you’re also able to play a whole new scenario called “Cavalry and Cannonades,” and settle on two new map types, “Four-Leaf Clover” and “Six-Armed Snowflake.” These maps are playable both online and off, and were designed to encourage more conflict by forcing players to move toward the center. For the full list of what’s in this latest update, please see below.

Firaxis Games and 2K are committed to making Civilization VI the best experience possible and will continue to support the title. If you have any feedback on this update or just the game in general, please let us know in the 2K Forums or here on Steam. Stay civilized!

[NEW]
• Maps
- Added a balanced six player map.
- Added a balanced four player map.
• ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
• DX12 Support
• Complete Logitech ARX Support

[GAMEPLAY UPDATES]
• Added additional notifications.
• Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
• Added additional Hotkey support (next unit, next city).
• Added the ability to rename cities.
• Added UI to show the next tile a city will grow to.
• Added a visual cue for Barbarian Scouts that are alerted to your city.
• Changed Dan Quayle rankings.

[BALANCE CHANGES]
• Added prerequisite project (Manhattan Project) for Operation Ivy.
• Added Metal Casting as a prerequisite for Economics tech.
• Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
• Adjusted relationship decay rates.
• Reduced the effectiveness of cavalry production policies.
• Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
• Reduced border incursion warnings if the troops are within their own borders.
• Increased the number of Great Works of Writing slots in the Amphitheater to 2.
• Increased Counterspy operation time.
• Increased the cost of Religious units and applied additional charges.
• Units may no longer be deleted when they are damaged.
• Deleting a unit no longer provides gold.
• Updated Island Plates map to have more hills and mountains.
• Units may no longer remove features from tiles that are not owned by that player.
• Fallout now prevents resource harvesting.
• Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
• Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
• Adjusted AI understanding of declared friendship.
• Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
• Increased AI competitiveness in building a more advanced military.
• Increased AI usage of Inquisitors. Especially Phillip.
• Increased AI value of upgrading units.
• Increased AI use of Settler escorts.
• Tuned AI usage of units that cannot move and shoot, like Catapults.
• Tuned AI city and unit build planning.
• Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
• Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
• Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
• Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
• Fixed a unit cycling error with formations.
• Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
• Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
• Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
• Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
• Fixed an issue where the Settler lens would not always show the right information to the player.
• Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
• Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
• Fixed some crashes with units.
• Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
• Fixed an issue where Trade Route yields were doubling in some instances.
• Units in formations now break formation before teleporting between cities.
• The achievement ‘For Queen and Country’ was unlocking too frequently.
• AI with neutral relationships should accept delegations barring exceptional circumstances.
• Can no longer declare a Joint War if it is invalid for either party.
• Save game files should no longer be case sensitive.
• Certain wonders were sending extra notifications.
• Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
• Liberating a civilization back to life will now bring them back into the game properly.
• Observation Balloon range bonus was being incorrectly applied when stacked.
• Text and grammar fixes.

[VISUALS]
• Buildings on snow will now have snow on them.
• Added an Industrial Barbarian Encampment.
• Added a ranger tower to National Parks.
• Fixed some issues with buildings not culling around other world items properly.
• Fixed an issue with some Districts not showing properly.
• Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
• Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
• Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
• Cap the max players to 12.
• Added LAN player name option to options screen.

[UI]
• Added the number of specialists working a tile.
• Added some additional icons for espionage, promotions, etc.
• Added additional Civilopedia shortcuts, including right clicking a unit portrait.
• Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
• Added Trade Route yields to the Reports screen.
• Added City Center to the City Breakdown panel.
• Added rewards and consequences to mission completed popups.
• Updated the leader-chooser when beginning a new game.
• Updated the end game Victory screen.
• Updated the multiplayer staging room.
• Updated city banners.
• Updated Espionage mission chooser flow.
• Updated to display what cities are getting amenities from each resource.
• Changed resource icon backings to reflect the type of resource it is.
• Auto-scroll to the first Great Person that can be claimed.
• Improved search functionality in the Civilopedia.
• Removed Barbarian data from player replay graphs.
• ESC now closes the Tech, Civic, and Eureka popups.
• When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
• Added some missing mouseover sounds.
• Fixed the Oracle quote.
• Fixed an issue where the Advisor voice was not playing in some languages.
• Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
• Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
• Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
• Plot Tooltip Delay is now available in the Options menu.
• Auto Cycle Units is now available in the Options menu.
• Benchmark updates.
• Credits updated.
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Dack  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 10h13
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Le Conquérant



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Pas encore d'équilibrage entre civ. Il est sûrement trop tôt. Mais c'est déjà que du bon là !
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DkMHelka  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 10h16
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Le Fort



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Quelques trucs interessants :
- On va pouvoir renommer les villes :aniv10:
- Plus de gain d'or lors de la suppression d'une unite => moins d'abus
- les forets hors de notre territoire ne rapportent plus de prod lorsqu'on les coupe

Ca va un peu changer la donne pour les optimisations des defis et GOTM tout ca :doute:
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fuzzyfox  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 10h47
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Comment faire pour que l'update ne se télécharge pas automatiquement? (ce qui se passera dès que je lancerai le jeu) Je n'ai pas trouvé l'option sur steam, et j'ai une conception tellement mauvaise que le pc a été bloqué pendant des heures pendant le téléchargement automatique des "bonus" de la version deluxe (les musiques)
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colonel81  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 11h39
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Colonel Of The Dead



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:aniv0: met ton steam en mode hors ligne :doute2:
:aniv0: indique a steam de pas faire les maj auto sur civ6 :doute2:


--------------------
quand la musique est bonne!

"quand la music est bonne ! Bonne Bonne Bonne, quand le colo deconne ! Conne Conne Conne ! C'est sous TS que çà grogne ! Grogne Grogne Grogne ! Des que Cooolooooo BOURdoonnnneee...." by almanare
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fuzzyfox  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 11h56
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Le Bleu





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Mettre steam en mode hors ligne, je n'ai pas trouvé... :boulet2:

Quand aux paramètres de mise à jour, il me laisse seulement le choix entre "toujours garder ce jeu à jour" et "ne mettre ce jeu à jour qu'à son lancement", ou le 1 avec priorité absolue, pas d'option pour empêcher les mises à jour autor, re :boulet2:

cela dit, il a donc commencé automatiquement la MAJ dès que je l'ai lancé, mais comment faire la prochaine fois? (ça m'énerve toujours ces prgm qui ne laissent pas le choix)
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Elestarit  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 12h21
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Le Magnifique

Vainqueur GOTM Civ5 10/11, Finaliste tournoi Civ5 duel n°1, Meilleur pronostiqueur tournoi Civ5 duel n°1

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S'il y a un volontaire pour faire une traduction fr, je suis preneur !
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NISYLRO  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 12h38
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Pris sur JVC.

Quelques lignes sont traduites :

[NEW]
• Cartes
- Une carte équilibrée 6 joueurs ajoutée
- Une carte équilibrée 4 joueurs ajoutée
• Ajout du scenario ‘Cavalry and Cannonades’
- Scenario de combat avec des coûts réduits de maintenance et sans avoir besoin de ressource stratégique
- Départ avec une armée plus large et quelques techs déjà développées
- Se joue en 50 tours
- Objectif : obtenir le plus large territoire
• DX12
• Complete Logitech ARX Support

[GAMEPLAY UPDATES]
• Nouvelles notifications ajoutées
• Ajout d'un "défaite au temps" quand il y a une défaite au nombre de tour, qui est désactivée lorsque la victoire au score est activée
• Ajout de raccourcis (unité suivante, ville suivante...)
• Possibilité de renommer les villes
• Indication de la prochaine tuile d'agrandissement des villes
• Alerte visuelle lorsqu'un explorateur barbare a découvert une ville
• Changement du classement Dan Quayle (??)

[BALANCE CHANGES]
• Added prerequisite project (Manhattan Project) for Operation Ivy.
• Added Metal Casting as a prerequisite for Economics tech.
• Ajustement de la pression religieuse lorsque qu'une religion est fondée pour lui donner plus de résilience et qu'elle convertisse la ville
• Adjusted relationship decay rates.
• Reduced the effectiveness of cavalry production policies.
• Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
• Reduced border incursion warnings if the troops are within their own borders.
• Increased the number of Great Works of Writing slots in the Amphitheater to 2.
• Augmentation du temps des missions de contre espionnage
• Augmentation du coût des unités religieuses
• Units may no longer be deleted when they are damaged.
• Plus d'or lorsqu'on supprime une unité (delete)
• Updated Island Plates map to have more hills and mountains.
• Units may no longer remove features from tiles that are not owned by that player.
• Fallout now prevents resource harvesting.
• Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
• Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
• Adjusted AI understanding of declared friendship.
• Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
• Increased AI competitiveness in building a more advanced military.
• Increased AI usage of Inquisitors. Especially Phillip.
• Increased AI value of upgrading units.
• Increased AI use of Settler escorts.
• Tuned AI usage of units that cannot move and shoot, like Catapults.
• Tuned AI city and unit build planning.
• Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
• Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
• Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
• Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
• Fixed a unit cycling error with formations.
• Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
• Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
• Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
• Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
• Fixed an issue where the Settler lens would not always show the right information to the player.
• Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
• Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
• Fixed some crashes with units.
• Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
• Fixed an issue where Trade Route yields were doubling in some instances.
• Units in formations now break formation before teleporting between cities.
• The achievement ‘For Queen and Country’ was unlocking too frequently.
• AI with neutral relationships should accept delegations barring exceptional circumstances.
• Can no longer declare a Joint War if it is invalid for either party.
• Save game files should no longer be case sensitive.
• Certain wonders were sending extra notifications.
• Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
• Liberating a civilization back to life will now bring them back into the game properly.
• Observation Balloon range bonus was being incorrectly applied when stacked.
• Text and grammar fixes.

[VISUALS]
• Buildings on snow will now have snow on them.
• Added an Industrial Barbarian Encampment.
• Added a ranger tower to National Parks.
• Fixed some issues with buildings not culling around other world items properly.
• Fixed an issue with some Districts not showing properly.
• Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
• Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
• Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
• Cap the max players to 12.
• Added LAN player name option to options screen.

[UI]
• Added the number of specialists working a tile.
• Added some additional icons for espionage, promotions, etc.
• Added additional Civilopedia shortcuts, including right clicking a unit portrait.
• Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
• Added Trade Route yields to the Reports screen.
• Added City Center to the City Breakdown panel.
• Added rewards and consequences to mission completed popups.
• Updated the leader-chooser when beginning a new game.
• Updated the end game Victory screen.
• Updated the multiplayer staging room.
• Updated city banners.
• Updated Espionage mission chooser flow.
• Updated to display what cities are getting amenities from each resource.
• Changed resource icon backings to reflect the type of resource it is.
• Auto-scroll to the first Great Person that can be claimed.
• Improved search functionality in the Civilopedia.
• Removed Barbarian data from player replay graphs.
• ESC now closes the Tech, Civic, and Eureka popups.
• When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
• Added some missing mouseover sounds.
• Fixed the Oracle quote.
• Fixed an issue where the Advisor voice was not playing in some languages.
• Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
• Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
• Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
• Plot Tooltip Delay is now available in the Options menu.
• Auto Cycle Units is now available in the Options menu.
• Benchmark updates.
• Credits updated.
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colonel81  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 12h49
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QUOTE (fuzzyfox @ Vendredi 18 Novembre 2016 à 11h56)
Mettre steam en mode hors ligne, je n'ai pas trouvé... :boulet2:

Quand aux paramètres de mise à jour, il me laisse seulement le choix entre "toujours garder ce jeu à jour" et "ne mettre ce jeu à jour qu'à son lancement", ou le 1 avec priorité absolue, pas d'option pour empêcher les mises à jour autor, re :boulet2:

cela dit, il a donc commencé automatiquement la MAJ dès que je l'ai lancé, mais comment faire la prochaine fois? (ça m'énerve toujours ces prgm qui ne laissent pas le choix)


--------------------
quand la musique est bonne!

"quand la music est bonne ! Bonne Bonne Bonne, quand le colo deconne ! Conne Conne Conne ! C'est sous TS que çà grogne ! Grogne Grogne Grogne ! Des que Cooolooooo BOURdoonnnneee...." by almanare
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fuzzyfox  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 12h58
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Le Bleu





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:boulet2: boulet je suis et je resterai! Merci, ça y est c'est mis

ceci dit, remarques sur le patch installé malgré moi:
- entre la sauvegarde d'hier et la recharge de tout à l'heure, perdu 50% de ma trésorerie
- le fait de ne pas pouvoir "revendre" contre or des civils pour acheter par exemple des militaires en cas de guerre me semble décevant, après tout, c'est un peu le principe de la mobilisation...
- la production engagée dans une merveille disparaît toujours à 100% lors que l'AI réussi la construire avant, même quand on est à 2 tours de la fin, il me semble que sous civ 5 on gardait quelque chose
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Antoinus  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 13h11
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Le Cruel



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Bonne nouvelle cette mise à jour ! Finit le bucheronage, et l'escroquerie (bien que je n'ai pas compris la phrase concernant les echanges d'or).
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zagorn  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 13h20
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Le Conquérant



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Gros patch si rapidement après la sortie du jeu.
C'est bien !

"Reduced the effectiveness of cavalry production policies."
Le% de réduction n'est pas précisé ?
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sydrox44  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 13h55
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Le Pitoyable



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Enfin un patch même si j'abusais en rien des bugs que d'autres faisaient lol. Mais ce qui est plus plaisant c'est une opti des IA sur les guerres militaires sur les difficultés plus basse que divinité/immortel et ça c'est bien ! Elle va enfin se moderniser... et on pourra plus l'arnaquer sur le commerce. ( fin moin qu'avant).
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dézabillémoa  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 16h45
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Ouf à la retraite

Champion GOTM 2006, Vainqueur GOTM 05/06, 07/06, 09/06 Civ4

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Gameplay et équilibrage

- Améliorations importantes de l'IA pour la rendre plus compétitive, moins stupide et moins pénible.

- Révision à la baisse des Doctrines qui donnaient un bonus de Production trop important aux unités de cavalerie.

- Supprimer une unité ne donne plus d'Or.

- Il est impossible de couper des forêts et jungles en dehors de son propre territoire.

- Réduction des pénalités de belliciste dans la majorité des situations, sauf lorsque vous allez achever une civilisation.

- Suppression de l'exploit qui permettait de cumuler les bonus de portée des Ballons d'observation.

- Ajout d'un deuxième emplacement de grande œuvre d'écriture aux Amphithéâtres.

- Ajout de plus de montagnes et de collines aux cartes de type Plateaux d'îles.

- La proximité d'apparition des camps de barbare et leur agressivité va évoluer en fonction de la difficulté. Il semble qu'à haut niveau ils soient à présent horriblement dangereux.

- Ajout d'une possibilité de sélectionner la prochaine case annexée par le territoire de la ville.

- Ajouts de prérequis et d'embranchements additionnels dans l'arbre technologique pour limiter les possibilités de se limiter à une seule ligne.



Divers

- Ajout de la compatibilité DirectX12 avec les cartes AMD.

- Ajout d'un nouveau scénario solo et multijoueur et de nouveaux types de carte.

- Ajout de raccourcis claviers, d'alertes, de pop-up, de messages.

- Correction de nombreux bugs.
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metxe  Hors ligne
Ecrit le : Vendredi 18 Novembre 2016 à 17h00
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Un patch plutôt négatif pour l'optimisation des défis et GOTM :biggrin:

Mais le jeu n'en sera que meilleur :boire:


J'ai une question : Pour le prochain défi on fait comment ? On oblige au patch et donc on pénalise ceux qui n'ont pas encore fini leur partie GOTM (comme moi haha) ou on oblige pas le patch et on pénalise donc sur ce défi ceux qui l'ont déjà téléchargé ? :doute:
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